I’ve worked on a variety of projects over the years. This list is only my personal projects, not those related to client work.
Newsletter (2020 – Ongoing)
I write a weekly newsletter loosely about being a product person. I share what I’m learning about, mistakes I’ve made, and interesting ideas. I don’t have a logo so I’m using an old pixel art selfie.
Little Book of Product
I wrote a short book about building products based on a Twitter thread I wrote in 2019.
Over the summer of 2020 I wrote about some less-obvious perspectives on personal finance.
I collaborated with Nik again on a survival action game. This one was a lot of fun to build and we spent a lot of time on the game design, despite its simplicity. I did the development and worked together with Nik on the game design. Nik led all art-related activities and created the amazing trailer and promo materials for the game too.
Destructomath was my first game and a blast to work on. I collaborated with Dylan again. It was a math-based puzzler (a bit nerdy) that was based on Mad Minute exercises I used to do in grade school. We got featured by Apple in over 100 countries and got over 100,000 downloads. Our biggest success!
Noisie was my first ever completed programming project. It was the start of my creative partnership with Dylan Mason who has been the designer on almost every app project I’ve worked on since. Noisie is a dead simple white noise app. It was released around the launch of iOS 7 so we got to explore the flat design aesthetic.